
Consortium · Entry control · 2187
CLEARANCE
Halcyon Gate, 2187. An orbital station of the Consortium. You are the control officer at the entry booth. Every face, every hologram, every rule counts.
- v0.8.1
- Full demo, days 1–10
- French-language
- Windows
- macOS
- Linux
- Steam Deck
01 — The game
A window. A slot. A stamp. And a queue that never ends. Every morning, the Consortium issues new rules. Every passenger carries a face, papers, implants — and sometimes a lie.
- 01
Investigate, don’t guess
Link two fields to prove a discrepancy. The passenger’s face is part of the file. No proof, no denial.
- 02
Pressure at the booth
The shift clock keeps running, even while the passenger walks up to the glass. The queue never quite empties.
- 03
The human cost of the rule
Wages, family, conscience. Every stamp has a cost, and you see it that same evening in your 9 m² cabin.
- 04
Physical presence
A 3D passenger who waits, grows impatient, lowers their visor or loses their temper behind the fogged glass.
02 — A day at the booth
Eight hours. One queue. Your signature.
Ten days of campaign, one tight loop: each day adds a rule and takes away a certainty.
- 01 Morning
Briefing
The Continuity Bureau issues the directive of the day. New rules, messages from your mentor at Booth 03, a note from home.
- 02 10:00 — 18:00
Inspection
Documents slide through the slot. Space: Inspection Mode. One field, then another. A pinned discrepancy is your proof.
- 03 Verdict
Approved, denied, detained
Hold V to approve, X to deny. Later, the Continuity Guard waits for your signal to detain.
- 04 18:00
Report & evening
The ledger comes in: compliant entries, citations, fines. Then the Pétrel Block: rent, heating, food. You have to choose what you pay for.
03 — Inspection Mode
Find the flaw. Prove it.
The file below is fictional; the rules are the game’s. Select a field, then a second one to compare. Two discrepancies are hidden in it.

Select a first field.
Keyboard: Tab to move, Enter to select, Esc to cancel.
04 — The passengers
Every face is part of the file.
Passengers are generated: origin, class, implants, voice. Some of them lie to you. Others don’t, and they are often the most nervous.
Visors
Some passengers arrive with their visor down. As long as it stays on, the face cannot be compared: ask them to raise it. Not all of them comply.
Lookalikes & a relative’s papers
An eight-year-old photo, a different haircut: legitimate noise. An identity trait that changes: an impostor. It’s up to you to tell the difference.
Voices in Tessar
Passengers speak Tessar, a pidgin born on the loading docks. Each voice is synthesized live from their appearance and mood, and always subtitled.
- Oru ka.“Hello.” — lit. “I am here”
- Tal ka nesu.“Here are my papers.”
- Ravel ka ota.“My family is waiting for me.”
- Kumo ri sava sa?“Why?” — lit. “what have I done?”
- Vesh ota lumi.“Glory to the Consortium.” — often ironic
Implants
Declared on the card, visible on the face. An implant that shows up on only one side is a discrepancy.
- OPT-Ocularring iris, chrome rim
- NX-Neural shuntport behind the ear
- MIL-Militarybanned without a waiver
- KIN-Prostheticcommon among Tycho miners
- DER-Dermalglowing lines under the skin
05 — Dilemmas
The rule has a price. You pay it at night.
The envelope
Twenty credits, off the books.
Some files come with a little extra. Keeping it heats the cabin. Returning it keeps you clean. The Consortium keeps its own books.
The Fireflies
Signs, for those who can read them.
A drawing in the corner of a document, an unknown word in the subtitles. The resistance has noticed you. Help, ignore or report: the station remembers everything.
Home
Ilan, Noa, Dora.
A 9 m² cabin in the Pétrel Block. Noa coughs when the heating is cut. Dora refills her oxygen every other night. Ilan is looking for work at the recyclers.
7 endings
Loyalty, Fireflies’ trust, suspicion: three gauges you never see. Ten days later, the station delivers its verdict.
06 — Gallery
Game screenshots
Real screenshots, version 0.8.x, unedited.
07 — Platforms
On your desktop. And in your hands.
- Windowsx86_64 · .zip archive
- macOSuniversal Intel + Apple Silicon
- Linuxx86_64 · .tar.gz archive
- Steam DeckLinux build · 1280 × 800 interface
- macOS — App not notarized: right-click CLEARANCE.app > Open, then Open.
- Windows — Unsigned executable: SmartScreen > More info > Run anyway.
Indicative specs
- System
- Windows 10+ 64-bit · macOS 10.13+ (Intel) / 11+ (Apple Silicon) · recent Linux x86_64
- Graphics
- Vulkan 1.0 compatible (Windows, Linux), Metal (macOS) — Godot 4 Forward+ renderer
- Memory
- 4 GB RAM
- Storage
- about 200 MB (34 to 65 MB archives)
- Controls
- Keyboard + mouse or gamepad (Steam Deck)
- Language
- Interface and subtitles in French · voices in Tessar
Indicative values: performance on entry-level PCs and Steam Deck has not yet been measured on real hardware. “Graphics quality” setting: Auto / Low / Medium / High.
08 — Press
Press kit
Copy, logos and screenshots free to use for press and content creators.
Fact sheet
- Title
- CLEARANCE
- Developer
- Studio CLEARANCE
- Genre
- Identity-control simulation, choice-driven narrative
- Engine
- Godot 4.7.2 (GDScript)
- Platforms
- Windows, macOS, Linux, Steam Deck
- Version
- 0.8.1 — full demo, days 1–10
- In development
- Act II (days 11 to 20)
- Length
- about 2 to 3 hours for the campaign (estimate)
- Language
- French (voices in Tessar, an invented language)
- Price
- Free demo · full version to be announced
Downloads
- Logo — SVGvector
- Icon — PNG1024 × 1024
- Screenshot — PNG · Day 01 — a passenger at Booth 041920 × 1080
- Screenshot — PNG · Day 03 — a documented discrepancy1920 × 1080
- Screenshot — PNG · Day 04 — the envelope1920 × 1080
- Screenshot — PNG · Day 07 — the firefly mark1920 × 1080
- Screenshot — PNG · Day 06 — implants and military waiver1920 × 1080
- Screenshot — PNG · Steam Deck format — 1280 × 8001280 × 800
In one sentence
CLEARANCE is a cyberpunk identity-control game in stylized 3D where you compare holographic documents against the clock, on an orbital station where every rule has a human cost.
In one paragraph
Halcyon Gate, 2187. The only passage to the habitable Rings, the Consortium’s station screens everything that breathes. At Booth 04, you examine every passenger’s papers: ID card, permit, bio-scan, implants, and the face behind the glass. Every day brings new rules; every discrepancy must be proven by linking two fields. Bribes, signs from the Fireflies resistance, a family to feed: your stamps decide who gets through, and what you can afford that night. Seven endings, generated passengers, subtitled voices in Tessar.
Press contact: open an issue on the project’s GitHub repository.
09 — Credits & licenses
Made with free tools.
- Game
- Studio CLEARANCE — design, code, narrative, sound, interface
- Engine
- Godot Engine — MIT
- Fonts
- Chakra Petch, Inter, JetBrains Mono — SIL Open Font License 1.1
- Characters
- Kenney — Animated Characters (CC0)Quaternius — Universal Animation Library (CC0)
- Environment
- Kenney — City Kit Commercial (CC0)AmbientCG — PBR textures (CC0)
- Sound
- Kenney — Impact, Interface, Sci-Fi Sounds (CC0)Music, ambience and synthesized voices: Studio CLEARANCE
CC0 assets require no attribution; they are credited as a courtesy. This site is built with Astro and uses no trackers.
10 — FAQ
Frequently asked questions
Is the demo free?
Yes. Demo 0.8.1 covers the full campaign from day 1 to day 10, with all seven endings.
Do I need to have played Papers, Please?
No. The first day works as a tutorial: two rules, a mentor on the intercom, and the Space key for Inspection Mode.
Is the game available in English?
Not yet. The interface and subtitles are in French; passengers speak Tessar, an invented language.
Does it run on Steam Deck?
It is built for it: Linux build, interface designed for 1280 × 800 and gamepad controls. It has not yet been validated on the device itself.
Are there accessibility options?
Yes: text size from 90 to 150%, visual effects Full / Reduced / Off, a “Reduce motion” option, subtitles, a slower shift clock and mono audio.
When is the next part coming?
Act II (days 11 to 20) is in development. New versions are published on the download page.
Your booth is waiting.
Booth 04 opens at 10:00. The queue is already there.
Download the demoBuilds are published on the project’s Releases page.